THEO FARNOLE

GAME DEVELOPER

CONTACT

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Hi, I'm Théo Farnole. 😁
Game Developer

I develop video games since 2011. Graduating from GameSup, I learned game designing while enhancing my programming skills.

I mainly develop games on Unity and Unreal Engine.
Before jumping into code, I always do a quick UML diagram to iterate on paper (instead of iterating on an already produced code).
I am always searching for ways to improve my skills. And I love to share my finds with my colleagues.

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PROFESSIONAL EXPERIENCE

Game Developer Internship
8 months | 2020-2021
Unity & C#

  • Tools creation
  • Improving programming knowledge
  • UI: wireframing, programming, implementation
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PERSONAL PUBLISHED PROJECT 🥳

Game Developer
Platformer | Unity & C# | 2020

StickWars

  • Developing the game
  • Publishing the game
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Game Developer
Mobile game | Unity & C# | 2020

Run Run Ball

  • Hypercasual game design
  • Developping the game
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SCHOOL PROJECTS

Lead Technical Game Designer
RTS | Unity & C# | 2021

Tartaros

  • Programming: building, units, fog of war
  • Creating a RTS map editor for LDs
  • Polishing the game
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Technical Game Designer
Platformer | Unity & C# | 2020

Candy Hunt

  • Programming enemies' IA
  • Unity Editor: improving level designer's workflow
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SOME ARTICLES I WROTE

How to make gesture recognition in virtual reality?

  • Resolving user's micro handshakes
READ

How to speed up development of your games?

  • Loose vs Tight coupling notions
  • Observer design pattern
READ