THEO FARNOLE

GAME DEVELOPER

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COSMOFART @ GAMELEON STUDIO


▶️ MY TASKS


▶️ WHAT I LEARNED / IMPROVED


▶️ INTERFACE DEVELOPMENT

  1. Learning about UX:
    • Usability
    • Ergonomy
    • Gestalt principles
    • Mobile heatmap
  2. Gathering several references of mobile games UI
  3. Wireframing in draw.io software
    • post mortem: I should have used a more appropriate tool like Figma or Adobe XD
    • I reused the UI from Clash Royale for two reasons:
      • Gamers are familiar with Clash Royale's UI: We don't have to teach them our UI
      • Supercell is a studio with a lot of budgets: they must have tester several versions of their UI, and keep the best.
  4. UI programming in Unity
    • Focus on readability, maintainability, and performance
    • Making of a UML

▶️ TOOLS I HAVE CREATED OR IMPROVED


▶️ LOCALIZATION SYSTEM

We made our own localization system to modify it easier.