Game Developer
I develop video games since 2011. Graduating from GameSup, I learned game designing while enhancing my programming skills.
I mainly develop games on Unity and Unreal Engine.
Before jumping into code, I always do a quick UML diagram to iterate on paper (instead of iterating on an already produced code).
I am always searching for ways to improve my skills. And I love to share my finds with my colleagues.
PROFESSIONAL EXPERIENCE

Game Developer Internship
8 months | 2020-2021
Unity & C#
- Tools creation
- Improving programming knowledge
- UI: wireframing, programming, implementation
PERSONAL PUBLISHED PROJECT 🥳

Game Developer
Platformer | Unity & C# | 2020
StickWars
- Developing the game
- Publishing the game

Game Developer
Mobile game | Unity & C# | 2020
Run Run Ball
- Hypercasual game design
- Developping the game
SCHOOL PROJECTS

Lead Technical Game Designer
RTS | Unity & C# | 2021
Tartaros
- Programming: building, units, fog of war
- Creating a RTS map editor for LDs
- Polishing the game

Technical Game Designer
Platformer | Unity & C# | 2020
Candy Hunt
- Programming enemies' IA
- Unity Editor: improving level designer's workflow
SOME ARTICLES I WROTE

How to speed up development of your games?
- Loose vs Tight coupling notions
- Observer design pattern