RUN RUN BALL
- Genre: Hypercasual mobile game
- Engine: Unity
- Development duration: 7 days
- Team: Only me
▶️ MY TASKS
- Developing a mobile F2P game: special care to retention and acquisition.
- Developping a mainainable architecture to iterate easily
▶️ WHAT I LEARNED / IMPROVED
- Fundamentals of hypercasual genre.
- Snackability: game should not exceed 45 seconds and playing should not requires effort
- Clear goals: understand goals, danger and scoring system by watching a video
- Forgiving: an error should not end the game
- Rewardful: usage of techniques like fever, zoning, wording