STICK WARS

StickWars is a 2D multiplayer versus game using AirConsole technology.
Embody a stick figure and fight to prove that you are the best.
Use the environment to triumph over others stick figures. Team up with your opponents or betray them.
▶️ FACTSHEET
- Genre: 2D Multiplayer versus
- Engine: Unity
- Development duration: 2 month on my spare time
- Team: Only me
▶️ MY TASKS
- Developing the game: game design, programming, etc...
- Publishing the game: respect the guidelines, communicate with the publishing team, etc...
- F2P Game Design: The longer the player session, the better the developers are paid from AirConsole.
- Post Launch: Analytics & A/B test
▶️ WHAT I LEARNED / IMPROVED
- Fundamentals of brawler game designing.
- Increasing players' session.
- A more maintainable way to make character controller. (StateMachine pattern)
- Multiplayer game development
▶️ TRAILER
▶️ MULTIPLAYER - AIRCONSOLE
I used AirConsole to make StickWars multiplayer in an original and accessible way.
AirConsole's description:
Users play together in the browser on one shared screen and use their smartphones as gamepads.
▶️ SOME INSIGHTS

Average 90 players per day 😁😁
However, I am working on sessions' duration

